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Fading Sun #251- ALIENS AND DEVILTRY (SF roleplaying)


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ISBN: Ostalo
Godina izdanja: 2002
Jezik: Engleski
Autor: Strani

Fading Sun `251- ALIENS AND DEVILTRY
(contains Children of the Gods and The Dark Between the Stars)
Издавач: HOLISTIC DESIGN, Америка, 2002.год.
Меки повез, 82+102 стране, илустровано, енглески језик, латиница.
Очувано као на фотографијама.
RETKO- JEDINI PRIMERAK U PONUDI
Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game (Emperor of the Fading Suns), a live action role-playing game (Passion Play), and for a space combat miniature game (Noble Armada).

History
After the computer game Machiavelli the Prince, Holistic Design decided to do something new - a space strategy computer game, which would eventually become Emperor of the Fading Suns (1996).: 322  Holistic brought on two experienced world designers, Andrew Greenberg and Bill Bridges, to create a cohesive and interesting universe for the game, which would also be used as the basis for a tabletop role-playing game to be released simultaneously.: 322  Greenberg and Bridges had helped define the style of White Wolf Publishing`s World of Darkness and, according to Shannon Appelcline, people noticed this game`s similarity to the `White Wolf style`.: 322  Appelcline comments further: `Fading Suns is unique mainly for its distinctive setting. It is a hard science-fiction game, but much of the universe has fallen back to Medieval technology: noble houses, guilds and a monolithic church control most of the power in the universe. Many people compare the universe to that of Frank Herbert`s Dune, though Bridges points to Gene Wolfe`s The Book of the New Sun, Isaac Asimov`s Foundation and others as his inspiration.`Over the next few years Fading Suns was supported extensively with supplements and for a time the line did well.: 322  Holistic released the table-top miniatures game Noble Armada (1998) – co-designed by Ken Lightner and Chris Wiese – a spaceship combat game compatible with Fading Suns.: 323  Passion Play (1999) was a LARP for Fading Suns.: 323  Holistic printed a d20 version of Fading Suns (2001), and then dual-statted later Fading Suns supplements to use both d20 and their own `Victory Point System`.: 323  Over the next few years Holistic announced a third edition of Fading Suns as well as new games called variously Diaspora, Dystopia, Inc, and Sathranet, which would have been designed using d20 Modern and would have looked into different periods in Fading Suns` history. However, none of these products were released.: 324  In 2007 Holistic Design licensed Fading Suns to RedBrick, and in 2012 the license passed to FASA Games, Inc, which released a revised edition of Fading Suns later that year. In 2014 FASA Games announced they would be releasing a new version of Noble Armada. In 2016 Holistic Design licensed the publishing rights for Fading Suns to Ulisses Spiele, who announced they were planning a new edition, with products published in both English and German. FASA Games retained the license for Noble Armada products and miniatures.

Game setting
The action is set in the Known Worlds, a future medieval-analogue empire built on the remains of a previous, more sophisticated human space-faring civilization made possible by ancient `jumpgates`. The jumpgates are relics left by the mysterious Anunnaki, an ancient civilization (or civilizations) which seem to have influenced the evolution of lesser species, such as humans, for their own end, and waged a devastating war many millennia ago using them as tools and weapons.

The atmosphere is strongly reminiscent of Frank Herbert`s Dune and of the Hyperion stories by Dan Simmons, but is influenced by many other science fiction and horror books and movies as well, including the Cthulhu Mythos. The Known Worlds are a very superstitious and dangerous place.

Power is administered by five major Noble Houses, five major guilds within the Merchants League, and six major sects of the Universal Church of the Celestial Sun.

While most role-playing situations arise from the strict codes regulating the everyday life of the empire`s citizens, the Imperial Age is rife with opportunities for adventure. Following the fall of the old regime, and centuries of darkness and warfare, most worlds have slipped backward to a technology level not much more advanced than 21st century Earth, and a number of alien threats lurk in the shadows. Pushing at the borders of the Known Worlds lurk the mutangenic horror of the Symbiots, the ancient and enigmatic Vau, and the barbarian empires of the Kurgan and the Vuldrok, all waiting for their chance to throw humanity into darkness and chaos.

Players can take the role of either a member of a Noble House, of one of the various merchant guilds, or a member of one of the numerous religious sects. A number of alien species, most notably the human-like `psychic` Ukar and Obun, and the six-limbed, bestial Vorox, are also available as player characters.

Two separate types of occult abilities exist within the game universe: psychic powers and Theurgy. Psychic powers manifest, generally, from the practitioners` own mental abilities. Psionicists, castigated as `demon worshippers` and heretics, are often hunted down and killed by the Church, or enrolled in the Church`s ranks (after a good bit of `re-training`). Theurgy is a kind of ordained divine sorcery practiced by the Church through various approved rites and is capable of producing miracles, often by calling on the assistance of various saints and angels.

A large library of supplements provides descriptions of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.

Game system
The Fading Suns engine uses a simple attribute and skill, level and classless, single d20-powered system, called the Victory Point System (VPS).[4] The second edition of the game`s rules solved many issues raised by the earlier rule book, while increasing the amount of data available. The current Revised Edition further updated and streamlined the VPS mechanics.

While generally stereotypical in their template-like form, characters are easily personalized through either life path or points-buy systems.

In 2000, an adaptation of the setting to the popular 3rd edition OGL system was also published - D20 Fading Suns. For several years, supplements carried rules for both systems.

Holistic Design has released a LARP version of Fading Suns entitled Passion Play.[5]

A fourth edition of Fading Suns is in development, helmed by original writer Bill Bridges.

Authors
Fading Suns was written by Andrew Greenberg and Bill Bridges,[4] known for their involvement with the original Vampire: The Masquerade and Werewolf: The Apocalypse role-playing games both published by White Wolf Publishing.[6]

Sourcebooks
Victory Point System:

1996 First Edition Rulebook, ISBN 978-1-888906-00-4 (OOP)
1996 Gamemasters Screen First Edition, ISBN 978-1-888906-01-1 (OOP)
1996 Forbidden Lore: Technology, ISBN 978-1-888906-03-5
1996 Byzantium Secundus, ISBN 978-1-888906-02-8
1997 Players Companion, ISBN 978-1-888906-07-3
1997 Lords of the Known Worlds, ISBN 978-1-888906-11-0 (OOP)
1997 The Dark between the Stars, ISBN 978-1-888906-08-0
1997 Merchants of the Jumpweb, ISBN 978-1-888906-09-7
1997 Weird Places, ISBN 978-1-888906-05-9
1997 Priests of the Celestial Sun, ISBN 978-1-888906-06-6 (OOP)
1998 Children of the Gods, ISBN 978-1-888906-10-3
1998 Sinners & Saints, ISBN 978-1-888906-04-2
1999 Second Edition Rulebook, ISBN 1-888906-18-9 (OOP)
1999 Gamemaster`s Screen and Complete Pandemonium, ISBN 978-1-888906-19-6
1999 Legions of the Empire, ISBN 978-1-888906-16-5
1999 Imperial Survey 1: Hawkwood Fiefs, 1-888906-15-4 (OOP)
1999 Imperial Survey 2: al Malik Fiefs, ISBN 978-1-888906-17-2
1999 War in the Heavens: Lifeweb, ISBN 1-888906-12-X
2000 Star Crusade, ISBN 978-1-888906-20-2
2000 War in the Heavens 2: Hegemony, ISBN 978-1-888906-25-7
2000 Imperial Survey 3: Hazat Fiefs, ISBN 978-1-888906-22-6
2001 Alien Expeditions: Vorox, ISBN 978-1-888906-27-1
2001 Secret Societies: Spies & Revolutionaries, ISBN 978-1-888906-29-5
2001 Into the Dark, ISBN 978-1-888906-28-8
2001 Imperial Survey 4: Li Halan Fiefs, ISBN 978-1-888906-26-4
2001 Imperial Survey 5: Decados Fiefs, ISBN 978-1-888906-30-1
2002 Star Crusade 2: Lost Worlds, ISBN 978-1-888906-21-9
2002 Secret Societies: Heretics & Outsiders, ISBN 978-1-888906-31-8
2002 Lord Erbian`s Stellar Bestiary, ISBN 978-1-888906-34-9
2003 Alien Expeditions: Orphaned Races Hironem & Ascorbites, ISBN 978-1-888906-38-7
2003 Imperial Survey 6: Imperial Fiefs (PDF, as a free download)
Collections:
2000 Lords & Priests, ISBN 978-1-888906-24-0 (contains Lords of the Known World and Priests of the Celestial Sun)
2002 Aliens & Deviltry, ISBN 1-888906-33-2 (contains Children of the Gods and The Dark Between the Stars)
2003 Worlds of the Realm, ISBN 978-1-888906-35-6 (contains: Hawkwood Fiefs, al Malik Fiefs, Hazat Fiefs, Li Halan Fiefs, and the previously unprinted Imperial Fiefs)
d20 System:
2001 Fading Suns: d20, ISBN 978-1-888906-32-5
2003 d20 Character Codex, ISBN 978-1-888906-37-0
Passion Play:
Passion Play: Fading Suns Live-Action Roleplaying, ISBN 978-1-888906-23-3
Fiction:
1998 Tales of the Sinful Stars, ISBN 978-1-888906-14-1 (OOP)

Уплату треба обавити на Пошти, на мој број телефона (ПостНет), који ће купац добити након извршене куповине. Уплаћује се цена књиге + трошкови поштарине (најчешће шаљем као `препоручену тисковину`, јер пошиљка стигне за исто време као и код `брзе поште`, а јефтиније је. Наравно,поштоваћу жељу купца који инсистира на неком другом виду слања.)
Пошиљку шаљем, након проверене уплате, у најкраћем року.
НЕ ШАЉЕМ ВАН СРБИЈЕ.
Лично преузимање се односи на реон Грбавице, код Лиманске пијаце. Ако сам у могућности, прихватићу и другу локацију.

Predmet: 75441765
Fading Sun `251- ALIENS AND DEVILTRY
(contains Children of the Gods and The Dark Between the Stars)
Издавач: HOLISTIC DESIGN, Америка, 2002.год.
Меки повез, 82+102 стране, илустровано, енглески језик, латиница.
Очувано као на фотографијама.
RETKO- JEDINI PRIMERAK U PONUDI
Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game (Emperor of the Fading Suns), a live action role-playing game (Passion Play), and for a space combat miniature game (Noble Armada).

History
After the computer game Machiavelli the Prince, Holistic Design decided to do something new - a space strategy computer game, which would eventually become Emperor of the Fading Suns (1996).: 322  Holistic brought on two experienced world designers, Andrew Greenberg and Bill Bridges, to create a cohesive and interesting universe for the game, which would also be used as the basis for a tabletop role-playing game to be released simultaneously.: 322  Greenberg and Bridges had helped define the style of White Wolf Publishing`s World of Darkness and, according to Shannon Appelcline, people noticed this game`s similarity to the `White Wolf style`.: 322  Appelcline comments further: `Fading Suns is unique mainly for its distinctive setting. It is a hard science-fiction game, but much of the universe has fallen back to Medieval technology: noble houses, guilds and a monolithic church control most of the power in the universe. Many people compare the universe to that of Frank Herbert`s Dune, though Bridges points to Gene Wolfe`s The Book of the New Sun, Isaac Asimov`s Foundation and others as his inspiration.`Over the next few years Fading Suns was supported extensively with supplements and for a time the line did well.: 322  Holistic released the table-top miniatures game Noble Armada (1998) – co-designed by Ken Lightner and Chris Wiese – a spaceship combat game compatible with Fading Suns.: 323  Passion Play (1999) was a LARP for Fading Suns.: 323  Holistic printed a d20 version of Fading Suns (2001), and then dual-statted later Fading Suns supplements to use both d20 and their own `Victory Point System`.: 323  Over the next few years Holistic announced a third edition of Fading Suns as well as new games called variously Diaspora, Dystopia, Inc, and Sathranet, which would have been designed using d20 Modern and would have looked into different periods in Fading Suns` history. However, none of these products were released.: 324  In 2007 Holistic Design licensed Fading Suns to RedBrick, and in 2012 the license passed to FASA Games, Inc, which released a revised edition of Fading Suns later that year. In 2014 FASA Games announced they would be releasing a new version of Noble Armada. In 2016 Holistic Design licensed the publishing rights for Fading Suns to Ulisses Spiele, who announced they were planning a new edition, with products published in both English and German. FASA Games retained the license for Noble Armada products and miniatures.

Game setting
The action is set in the Known Worlds, a future medieval-analogue empire built on the remains of a previous, more sophisticated human space-faring civilization made possible by ancient `jumpgates`. The jumpgates are relics left by the mysterious Anunnaki, an ancient civilization (or civilizations) which seem to have influenced the evolution of lesser species, such as humans, for their own end, and waged a devastating war many millennia ago using them as tools and weapons.

The atmosphere is strongly reminiscent of Frank Herbert`s Dune and of the Hyperion stories by Dan Simmons, but is influenced by many other science fiction and horror books and movies as well, including the Cthulhu Mythos. The Known Worlds are a very superstitious and dangerous place.

Power is administered by five major Noble Houses, five major guilds within the Merchants League, and six major sects of the Universal Church of the Celestial Sun.

While most role-playing situations arise from the strict codes regulating the everyday life of the empire`s citizens, the Imperial Age is rife with opportunities for adventure. Following the fall of the old regime, and centuries of darkness and warfare, most worlds have slipped backward to a technology level not much more advanced than 21st century Earth, and a number of alien threats lurk in the shadows. Pushing at the borders of the Known Worlds lurk the mutangenic horror of the Symbiots, the ancient and enigmatic Vau, and the barbarian empires of the Kurgan and the Vuldrok, all waiting for their chance to throw humanity into darkness and chaos.

Players can take the role of either a member of a Noble House, of one of the various merchant guilds, or a member of one of the numerous religious sects. A number of alien species, most notably the human-like `psychic` Ukar and Obun, and the six-limbed, bestial Vorox, are also available as player characters.

Two separate types of occult abilities exist within the game universe: psychic powers and Theurgy. Psychic powers manifest, generally, from the practitioners` own mental abilities. Psionicists, castigated as `demon worshippers` and heretics, are often hunted down and killed by the Church, or enrolled in the Church`s ranks (after a good bit of `re-training`). Theurgy is a kind of ordained divine sorcery practiced by the Church through various approved rites and is capable of producing miracles, often by calling on the assistance of various saints and angels.

A large library of supplements provides descriptions of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.

Game system
The Fading Suns engine uses a simple attribute and skill, level and classless, single d20-powered system, called the Victory Point System (VPS).[4] The second edition of the game`s rules solved many issues raised by the earlier rule book, while increasing the amount of data available. The current Revised Edition further updated and streamlined the VPS mechanics.

While generally stereotypical in their template-like form, characters are easily personalized through either life path or points-buy systems.

In 2000, an adaptation of the setting to the popular 3rd edition OGL system was also published - D20 Fading Suns. For several years, supplements carried rules for both systems.

Holistic Design has released a LARP version of Fading Suns entitled Passion Play.[5]

A fourth edition of Fading Suns is in development, helmed by original writer Bill Bridges.

Authors
Fading Suns was written by Andrew Greenberg and Bill Bridges,[4] known for their involvement with the original Vampire: The Masquerade and Werewolf: The Apocalypse role-playing games both published by White Wolf Publishing.[6]

Sourcebooks
Victory Point System:

1996 First Edition Rulebook, ISBN 978-1-888906-00-4 (OOP)
1996 Gamemasters Screen First Edition, ISBN 978-1-888906-01-1 (OOP)
1996 Forbidden Lore: Technology, ISBN 978-1-888906-03-5
1996 Byzantium Secundus, ISBN 978-1-888906-02-8
1997 Players Companion, ISBN 978-1-888906-07-3
1997 Lords of the Known Worlds, ISBN 978-1-888906-11-0 (OOP)
1997 The Dark between the Stars, ISBN 978-1-888906-08-0
1997 Merchants of the Jumpweb, ISBN 978-1-888906-09-7
1997 Weird Places, ISBN 978-1-888906-05-9
1997 Priests of the Celestial Sun, ISBN 978-1-888906-06-6 (OOP)
1998 Children of the Gods, ISBN 978-1-888906-10-3
1998 Sinners & Saints, ISBN 978-1-888906-04-2
1999 Second Edition Rulebook, ISBN 1-888906-18-9 (OOP)
1999 Gamemaster`s Screen and Complete Pandemonium, ISBN 978-1-888906-19-6
1999 Legions of the Empire, ISBN 978-1-888906-16-5
1999 Imperial Survey 1: Hawkwood Fiefs, 1-888906-15-4 (OOP)
1999 Imperial Survey 2: al Malik Fiefs, ISBN 978-1-888906-17-2
1999 War in the Heavens: Lifeweb, ISBN 1-888906-12-X
2000 Star Crusade, ISBN 978-1-888906-20-2
2000 War in the Heavens 2: Hegemony, ISBN 978-1-888906-25-7
2000 Imperial Survey 3: Hazat Fiefs, ISBN 978-1-888906-22-6
2001 Alien Expeditions: Vorox, ISBN 978-1-888906-27-1
2001 Secret Societies: Spies & Revolutionaries, ISBN 978-1-888906-29-5
2001 Into the Dark, ISBN 978-1-888906-28-8
2001 Imperial Survey 4: Li Halan Fiefs, ISBN 978-1-888906-26-4
2001 Imperial Survey 5: Decados Fiefs, ISBN 978-1-888906-30-1
2002 Star Crusade 2: Lost Worlds, ISBN 978-1-888906-21-9
2002 Secret Societies: Heretics & Outsiders, ISBN 978-1-888906-31-8
2002 Lord Erbian`s Stellar Bestiary, ISBN 978-1-888906-34-9
2003 Alien Expeditions: Orphaned Races Hironem & Ascorbites, ISBN 978-1-888906-38-7
2003 Imperial Survey 6: Imperial Fiefs (PDF, as a free download)
Collections:
2000 Lords & Priests, ISBN 978-1-888906-24-0 (contains Lords of the Known World and Priests of the Celestial Sun)
2002 Aliens & Deviltry, ISBN 1-888906-33-2 (contains Children of the Gods and The Dark Between the Stars)
2003 Worlds of the Realm, ISBN 978-1-888906-35-6 (contains: Hawkwood Fiefs, al Malik Fiefs, Hazat Fiefs, Li Halan Fiefs, and the previously unprinted Imperial Fiefs)
d20 System:
2001 Fading Suns: d20, ISBN 978-1-888906-32-5
2003 d20 Character Codex, ISBN 978-1-888906-37-0
Passion Play:
Passion Play: Fading Suns Live-Action Roleplaying, ISBN 978-1-888906-23-3
Fiction:
1998 Tales of the Sinful Stars, ISBN 978-1-888906-14-1 (OOP)
75441765 Fading Sun #251- ALIENS AND DEVILTRY (SF roleplaying)

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